
Yon Krum
The Knights Templar R.A.G.E
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Posted - 2009.11.12 03:39:00 -
[1]
Ugh.
If all you say is "working as intended" regarding the rat kills/system and decay, then it is effectively impossible to bring systems with few belts up to even level 1 under the new system.
In fact, I question the ability for an alliance to maintain higher levels of military index even in systems they can bootstrap up. IF the anomalies respawn immediately, then it could be possible for a large group of players to cycle through them fast and rack up the ship kills, however it is not reasonable to expect to be able to do this all the time:
a) people get bored of this sort of play... many in 0.0 are there because they are bored of killing rats; b) home defense activities and CTAs require the time of players that would be otherwise ratting to maintain an index; and, c) few/no alliance has uniform TZ coverage, meaning that the CTA/HD above is more likely to affect the majority of players, if called during the active time.
Let me give some examples from Dotlan of active alliance's ratting performance:
* Delve [very large alliance], total rat kills 40,578 (non NPC space) for 85 systems (477 average), with 15 systems > 1000 kills, of which 2 systems > 1500 kills, of which 1 system > 2500 kills.
* Vale east [medium alliance] (mostly plexing), total rat kills 8,107 for 34 systems (234 average), with one system near 1000 kills (910).
* Vale west [medium-large alliance], total rat kills 15,449 for 53 systems (291 average), with 7 systems over 1000 kills (or just a tad under, in this case).
It is of course entirely possible to call a week-long CTA on the rats in a given system, but I question the effectiveness of doing so simply because of the spawn rates involved. There are not that many base plexes/anomalies in a system, and once run they are gone for good. You could chain whatever rats are present in belts, in order to attempt to get a higher respawn rate, but are still limited to an effective minimum of about 4-5 belts per player.
Assuming a spawn of 5 ships ever 15 minutes, that's 20 ships per hour per belt, or 300 ships for a midsized, 15-belt system per hour, or a maximum of 6,900 per day assuming you have complete coverage. For smaller systems (5 belts), you'd have a maximum of 2,300 ship kills per day.
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What I would suggest is that at least the level 1 military ship kills required scale according to the number of initial belts in a system. That is, figure out what a "medium belt #" rate is to get the system to level 1 (for the anom-generator), and adjust it to the systems with smaller or large numbers of belts. This would even be reasonable from the perspective of "securing" the space--it's easier to secure a smaller area (of belts).
After level 1, whether or not the numbers scale is less relevant, assuming that the system is no longer dependent on belt-rat kills to be maintained/increased.
--Krum --Krum |